Town: Iyuzeld Mod-zar Täp

Iyuzeld Mod-zar Täp

Iyuzeld Mod-zar Täp
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceÁdraptlērg Region
RegionSe̜n-re̜n Woods
Founded1465
Community LeaderHigh Chief Uir vyim Yuvnotræ̝rg
Area4 km2 (1 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation5602 m (18379 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population1066
Population Density266 people per km2 (1066 people per mi2)
Town AuraMysticism
Naming
Native nameIyuzeld Mod-zar Täp
Pronunciation/mod/ /zar tɑp/
Direct Translation[steep] [notebook]
Translation[Not Yet Translated]

Iyuzeld Mod-zar Täp (/mod/ /zar tɑp/ [steep] [notebook]) is a temperate Town located in the Ádraptlērg Region of the Confederation of Goblin Tribes.

The name Iyuzeld Mod-zar Täp is derived from the Gnollish language, as Iyuzeld Mod-zar Täp was founded by Tsè vyim Fɪgsetunk, who was culturaly Gnollish.

Climate

Iyuzeld Mod-zar Täp has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being an icy 21°C (69°F) and its average temperature during the winter being a cold -14°C (7°F). Iyuzeld Mod-zar Täp receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Mod-zar Täp covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5602 m (18379 ft) above sea level.

Overview

Iyuzeld Mod-zar Täp was founded durring the late 16th century in winter of the year 1465, by Tsè vyim Fɪgsetunk. The establishment of Iyuzeld Mod-zar Täp suffered from many setbacks, delays, and obsticles, most notably a group of Iyuzeld Mod-zar Täp which required millitary assistance exterminate before the community could finish being built.

Iyuzeld Mod-zar Täp was built using the conventions of Gnollish durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Mod-zar Täp is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Iyuzeld Mod-zar Täp is buildings are located arround a single spacious worn bedrock mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Iyuzeld Mod-zar Täp's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Iyuzeld Mod-zar Täp's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Iyuzeld Mod-zar Täp has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Iyuzeld Mod-zar Täp’s streets. In spite of this, quite a few people can be seen reading and the town has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Iyuzeld Mod-zar Täp has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Mod-zar Täp.

Iyuzeld Mod-zar Täp has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Mod-zar Täp has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Mod-zar Täp has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Mod-zar Täp has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Mod-zar Täp's public wards, blessings, and other arcane systems.

Iyuzeld Mod-zar Täp has an Arcane Academy which provides higher education in the arcane sciences.

Iyuzeld Mod-zar Täp has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Mod-zar Täp has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Iyuzeld Mod-zar Täp's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Iyuzeld Mod-zar Täp it is impossible to directly or indirectly lie.

The Mud Elemental, Medium near Iyuzeld Mod-zar Täp are known to be more aggressive than normal.

Iyuzeld Mod-zar Täp's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Wild Magic energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4253 m2
    • Cattle and Similar Creatures: 266
    • Poultry: 3198
    • Swine: 213
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 106

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Soap and Tallow Workers: 4
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 4
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

318 of Iyuzeld Mod-zar Täp's population work within a Foundational Occupation.

706 of Iyuzeld Mod-zar Täp's population do not work in a formal occupation, but do contribute to the local economy. 42 (4%) are noncontributers.

Points of Interest

Many of Iyuzeld Mod-zar Täp’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Iyuzeld Mod-zar Täp’s streets.

The roads leading into Iyuzeld Mod-zar Täp possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Iyuzeld Mod-zar Täp's local festivals commemorates this miracle.

History